Celestial/Fey/Fiend/Undead: Religion check.Beast/Dragon/Monstrosity/Plant: Nature check.If the players were fighting the creature and killed it in combat, they must make the appropriate check in order to claim the loot. Some items may have been already stolen, not remain on the creature after death, or have rotted beyond use. If a creature dies naturally or its body was found hours or days after death, it is up to the DM what items remain. 150), while higher CR creatures can give items that are equivalent to or craftable into magic items. Make basic balance considerations - lower CR creatures should give items about equivalent to adventuring gear (PHB pg.Some items can't be used until they are crafted into a workable item by someone trained with the proper equipment. 1d4 small items can count as a single items, and tattered equipment (see below) doesn't count. Number of items found on a creature should approximately equal CR.Maybe a cleric gives up their holy symbol when they get the chance to use angel feathers as their magic focus instead.Īs for creating the items themselves, I have a few goals while writing the items: Maybe they have a shield crafted from a Bulette shell and a sword that is an Ankheg leg after their fight with the Cult of Elemental Earth. I love the idea of a character who picks the useful bits from the bodies of his fallen foes. But I think martial characters should change as well, aside from just getting more scars and injuries. Wizards get zanier, warlocks get corrupted, druids get more plant- or animal-esque, and clerics become more eminently divine. I like the idea that the appearance of a character changes drastically over the course of their adventures. This probably comes from my beginnings as a story gamer - it was expected that you would have some sort of character development over the course of our 6-8 month campaigns.īut there's more than just updating character traits. Whenever I get the chance to play D&D, I think a lot about how my character changes between sessions, and over the course of the campaign.
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